▮File 02 — How it works
Six stages, and one rule
Calibration
The game opens with a run of short, abstract questions. They are deliberately unexplained: two options, no context, a counter in the corner, and occasionally a small reward when one of them pays out.
The questions look arbitrary because the content is not the measurement. What is being measured is the shape of your answering — which option you take after one has just worked, which you take after one has just failed, whether you stay on a side of the screen, and how long each decision takes you.
You can skip this entirely. If you do, Darry begins from a genuinely blank profile — every tendency at even odds and nothing observed — and has to learn you from the fifteen rounds alone.
Observation
Your answers are folded into a small profile: a set of rates, each with the number of observations behind it and a confidence figure derived from that count. Every rate is pulled toward an even prior in proportion to how little evidence supports it, so a handful of questions cannot produce a confident reading. Darry is allowed to be uncertain, and early on it usually is.
The profile keeps updating during the game. Each round you play becomes another observation in the same vocabulary as the questions, which is why Darry tends to get sharper toward the end — and why playing again is not a fresh start.
Prediction
Before each round, Darry produces a prediction from the profile and the rounds so far. It receives a compact numerical summary and nothing else. It is never told the hidden payout odds of the two machines, because it is meant to be predicting a person, not solving a puzzle.
There is no free text anywhere in this game, in either direction. Nothing you write can reach Darry, because there is nothing to write.
Commitment
This is the part that matters. The prediction is sealed on the server before it is sent to your browser, using authenticated encryption, and the browser receives only an unreadable token and a fingerprint of it. The prediction itself is not in the response.
The seal is bound to your session, that game and that round number, so a sealed answer cannot be moved to a different round or replayed later. It expires, and it can only be opened once. The controls in the booth stay disabled — and out of the keyboard order — until a sealed prediction actually exists, which is why the wait before each round is real rather than theatrical.
The effect is that there is no moment at which Darry’s answer could be adjusted to match yours. It was decided while the machines were still dead.
Reveal
When you choose, the browser asks the server to open the sealed answer. That step does no prediction work at all — it authenticates, decrypts, checks that the session, game and round still match, and returns what was already there. Your browser then checks the revealed answer against the fingerprint it was given before you moved. A mismatch would be recorded rather than ignored.
Then you are shown what Darry chose. That is the whole round: it decides, you decide, and the order is not negotiable.
Verdict
After fifteen rounds you are shown two percentages. Darry’s is its real accuracy across those rounds — not a curve, not a floor, not a flattering rounding — and yours is exactly the remainder. The two always total one hundred.
The closing line is fixed and is part of the fiction. The line underneath it is not: if Darry did badly, it says so.